How it all started


How it all started

About a year and a half ago, I had a sudden urge to create a game. I was experimenting with different game engines and tools for game design. Most importantly, I had to figure out what my game was going to be about, thus, it took me several months to write out a documentation. 

Goals

I manage to start on developing once I had all my ideas written down. It took me awhile to conclude on what game engine to use. I end up sticking with JavaScript, a language I am very familiar with in my field. Of course, I don't plan to make a game engine from scratch, so I used a JavaScript framework called Phaser

My goal is to finish my playable demo, which you can play online of course since it's in JavaScript. You can play the latest version of the demo here on itch. Don't expect too much, there is a lot of work for me to do, especially with the design of the game. 

There will be bugs!!!... Of course you should know that when a game is in development... xD

Following the demo, I will develop a full version of the game. Extra worlds, weapons, upgrades, enemies, bosses, etc.

I hope you'll enjoy what I have so far... 

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